About
I've spent thirteen years making brands move...literally. Motion, 3D, brand systems, the occasional AR headset. If it needed to feel alive instead of just look good, I was probably the one figuring out how.
I started in industrial design, which still shows up in how I think: I care about how something behaves in space before I care about how it looks on a screen. That's carried me from building AR interfaces from scratch, to art directing 3D brand campaigns, to building motion systems that hold together whether they're on a billboard or inside an app.
Concepting is where I do my best work, it's the part where an idea either earns its place or doesn't. From there, I do the rest myself too: layout, design, animation, delivery. And I'm just as comfortable jumping in partway, picking up a storyboard or an animation that's already underway and carrying it forward.
I've built that kind of work for Redfin, Microsoft, Amazon, Chevron, PSE, T-Mobile, Nike, Harry Winston, and Papa Murphy's, which is a way of saying I don't have a "type." Real estate, luxury, telecom, sportswear, pizza. Good motion doesn't care what it's selling.
Outside of work: music, reading, woodworking, tennis, hockey, building, fly fishing, and travelling.
Let's talk. jacob.mrozek@gmail.com
Skills: Animation, 3D Rendering, Storyboarding, Concepting, Video Editing, Research, Ideation, Brand Systems, Motion Direction, Typography & Composition, Art Direction, AI-Assisted Workflows, Leadership & Mentorship
Tools: After Effects, Cinema 4D, Redshift, Figma, Premiere Pro, Illustrator, Photoshop, Runway, Figma Weave